Map design by Angelwing (Angelwing#1078 / rawrxtina@endstar.co.uk)
World Machine template by [teh]Beherith
Texture design by [teh]Beherith
Fir Trees by [teh]Beherith

Changelog

V1.5
===
- Increased heightmap detail at map corners. Smooth hill on edge of map looked ugly and was replaced, and the ramp accessing from sea is more apparent.
- Fixed missing DNTS textures in certain areas
- Fixed specular map brightness anomalies
- Fixed and tuned grass map
- Made grass lighter at higher elevations to make the biome transitions more natural looking
- Added Geovent detail
- Added an additional geovent on each side
- Metal rebalancing


V1.3 - 18/06/22
===
- Redesign of snowy hills in bases to make them more natural looking
- Deepened deep water
- Manual pass on metal map to increase consistency and have better alignment with the map texture

V1.2 - 16/06/22
===
- Total redesign of map corners. 
- Widened ramps
- New land and metal deposits on outer sides of mountains
- New sea crossings from corner islands
- Metal concentration in map centre increased, more metal deposits overall.
- Heightmap adjustments
- Feature adjustments

===
V1.1 - 11/06/22
- Widened central mountains to give them a more natural look
- Additional metal spots, although metal spots in bases have slightly less yield.
- Added slight variation in the heightmap to include some shallow low-lying hills.
- Texture tweaking/improvements
- Feature tweaking/improvements
- Heightmap adjustments to patch pathing holes.